Salaries
InGameJob
Glassdoor
Salary.com
ZipRecruiter
Description
A Game Designer is the creator of the core gameplay experience. Their tools are logic, systems, and mechanics, used to craft moments of thrill, frustration, and satisfaction that keep players immersed.
From defining win conditions and crafting meaningful objectives to balancing difficulty and pacing the flow of content, game designers shape every aspect of the player's journey. They collaborate with artists, programmers, and writers, translating creative vision into concrete rules and interactions.
Responsibilities
- Design core gameplay loops, mechanics, rules, and progression systems that ensure fun and engaging play.
- Optimize difficulty curves, pacing, and resource management to create a satisfying progression for players of all skill levels.
- Analyze player feedback, data, and gameplay observations to continually refine and improve the game's core systems and experience.
- Research and analyze player preferences, trends, and demographics to inform design decisions and ensure the game resonates with its intended audience.
- Champion the player's experience throughout development, ensuring the game feels polished, intuitive, and ultimately fun to play.
- Build economies, combat mechanics, and character progression that feel fair, intuitive, and addictive.
- Research industry trends, play competitor games, and experiment with new mechanics to keep the game fresh.
- Create and manage the documentation of game design files like the GDD and One-Pager documents.
Resources
Books
- Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality by Craig Caldwell
- The Ultimate Guide to Video Game Writing and Design by Flint Dille and John Zuur Platten
- Level Up! The Guide to Great Video Game Design by Scott Rogers
- The Art of Game Design: A Book of Lenses by Jesse Schell
- Theory of Fun for Game Design by Raph Koster
- Game Design Workshop: A Playcentric Approach to Creating Innovative Games by Tracy Fullerton
- Game Feel by Steve Swink
- Game Usability by Noah Schaffer and Katherine Isbister
- Hooked: How to Build Habit-Forming Products by Nir Eyal
- Game Balance by Ian Schreiber and Brenda Romero
- Advanced Game Design: A Systems Approach by Michael Sellers
- Games, Design and Play: A detailed approach to iterative game design by Colleen Macklin and John Sharp
- Rules of Play: Game Design Fundamentals by Katie Salen Tekinbas and Eric Zimmerman
- Advanced Game Design: A Systems Approach by Michael Sellers
- Fundamentals of Creature Design: How to Create Successful Concepts Using Functionality, Anatomy, Color, Shape & Scale by 3dtotal Publishing
- Fundamentals of Game Design by Ernest Adams
- Kobold Guide to Game Design by Wolfgang Baur, Amber Scott, Colin McComb, Keith Baker, Michael A. Stackpole, Kelly Pawlik, Jeff Grubb and Ed Greenwood
- Designing Games: A Guide to Engineering Experiences by Tynan Sylvester
Tools to learn
<aside>
☕ Remember you don’t need to learn all, these are only some of the more common tools for this role
</aside>
- Game Engines
- Perforce
- Jira
- Confluence
- Cloud Storage Software
- Excel
- Twine
- InVision
- Figma
- Miro
- Git
- Python
- C#
- C++
- Excel